Well, it’s finally here. The most anticipated Wii U game is out and making some serious noise. I’ve been playing all weekend and having a blast. If you want the short-hand: YES, go buy this game.
If you’ve seen our SSB 3DS review (We’re working on moving over articles over), then you’ll know what a fantastic game it is. Smashing on the go felt so natural! It still amazes me that they managed to fit so much into that version, and you can really tell that it’s pushing the hardware capabilities to the max. Well, the Wii U version takes all that and amplifies it by a billion.
Characters and Stages:
- The roster for both versions is exactly the same. The 49 you played as in the 3DS are all on the Wii U. And if you have both versions registered on Club Nintendo, you’ll get Mewtwo as DLC sometime next year.
- The stages are different based on the versions. 3DS has stages geared towards 3DS games, whereas the Wii U has stages geared towards Wii U games. Makes sense.
- Obviously, the Wii U version has stages that are more detailed and significantly larger.
- Stage customization makes a return, only this time you can draw your stage designs on the game pad. It’s quite fun. And yes, you can make penis-shaped levels.*
- There’s your basic Smash mode, Special Smash makes a return, and 8-Player absurdity.
- Smash Tour: This mode is exclusive to the Wii U version (whereas Smash Run was exclusive to the 3DS). It pits 4 players against one another on a board game-style stage. Players collect power ups and duke it out in mini-games. After X turns, there’s a final battle among all four players, factoring in all the power up bonuses you’ve collected. It’s basically a dumbed down version of Mario Party. It might be more fun if I play against the other Drunk Dorks. Otherwise, it was just “meh.”
- The, of course, there’s your Classic and All Star modes. Classic has been changed up a little bit. You’re put on a board with various options and you take your pick, which adds different challenges based on what’s there. It was an interesting change, but not a bad one. All Star is the same as it’s always been.
- Events make a return. Beat events based on set requirements. I’m quite fond of this mode and can’t wait to try and complete all the stages.
- Stadium is as annoying as ever. Target Blast, Multi-Man Smash, and Home-Run Contests are all there to give you headaches. But seriously, I’m just awful at these games.
- Special Orders: This new game adds two ways to play – Master Orders, where you spend gold to fight a single battle and Crazy Orders, where you win battles to rack up rewards. I spent most of my time playing to unlock everything, so I haven’t given this much of my attention yet.
This feels like the most content-heavy Smash to date. While I unlocked all the characters and stages fairly easily, there’s so much other content that I haven’t been able to give my full attention yet. That’s how big this game feels. On top of that, there are still trophies to collects, as well as alternative move sets for characters, Mii Fighter hats and costumes, and power-ups that can be unlocked.
As far as how the game plays, it’s excellent. As I’ve said before, I’m not a fan of Brawl. I don’t really think most people are. While I can’t deny that the game itself added some interesting mechanics, like the Smash Ball item, the overall technical aspect of the fighting felt floaty and slippery. Compared to Melee, Brawl was like trying to fight with a wet noodle. Thankfully, SSB4 fixed that. The controls are tight, fluid, and responsive. It feels more akin to Melee, which is definitely the community favorite.
I think that’s why Nintendo decided to release the GameCube Adapter accessory and GameCube Controller for this game.
If you were lucky enough to snag those, good on ya. The GC Adapter sold out everywhere almost immediately. When I went to my local GameStop to pick my reserve up, there were all but 3 controllers left. So, I decided to snag one too. It feels so good to play on that controller too. The gamepad, as much as I love it for almost everything, it not the most conducive to fighting games. I understand the pro-controller works well too, and for the amount I spent on those two items, I could have bought one. But, at lest the rest of the Drunk Dorks can smash with me.
Nintendo’s answer to the money-making machines that are Skylanders and Disney Infinity, Amiibo are figurines of your favorite Nintendo characters. As of now, the lineup houses only 12 figures, with more coming in December, February 2015, and eventually, the entire Smash roster. Built to look like their trophy counterparts in the game, Amiibo add an interesting element to the game. Scanning them into the game gives you a customizable fighter that you can train and “feed” power ups. Capping at Level 50, Amiibo fighters learn from battles and adapt their fighting style to fit. It’s like having a digital pet, in a sense. They can fight alongside of you in battle and in certain modes of the game, or you can fight against them to train. Or, pit them against one another in battles and watch them duke it out. As a collector of stuff I should’t spend money on, I have to admit that I love these things. At $13 a piece, the make awesome figures for any Nintendo fan. The detail in each one is top notch. Right now, their only real function is for SSB4, but scanning them into Hyrule Warriors and MK8 will unlock a few things, like costumes and items. There is planned functionality for Mario Party 10, Yoshi’s Woolly World, Kirby and the Rainbow Curse, and a few others.
As of now, I have Yoshi, Samus, and Link. The Wii Fit Trainer was just picked up for me by my lovely girlfriend. And knowing that the whole roster will eventually release, I’ll definitely be picking up the whole Zelda line, as well as the retro game characters, like G&W, Pac-Man, and Duck Hunt.
So, like I said: YES, you should absolutely get this game if you have a Wii U. With an absurd amount of modes to play, Amiibo fun, huge roster, and amazing stages, it’s the best Smash to date!
If you have the game and would like to play, add me at SwaveSays
Planned for release today was Lucas, the popular character from Mother 3 (that game we’ve never gotten here) and fan favorite from SSB Brawl. Unexpectedly, Roy of Fire Emblem makes a return in addition to Ryu from Street Fighter. Of course, I had to get all three.
Lucas is a little more varied than his Mother 2 counterpart, Ness. While his moveset is similar, the execution seems a bit more powerful, focus, and balanced when compared to Ness.
Roy got a revamp since his debut in Melee. While his moves are similar, they do appear to flow much more naturally than back on the Game Cube. With an updated look, this was a warm welcome for me. He’s really the only Fire Emblem character I can use.
Ryu of Street Fighter came out of no where, and with his own stage, no less. He’s probably the most varied Smash character to date, as his moves can be executed just like in SF. He even had light, medium, and heavy attacks based on how long you hold buttons. Of course, you can still use him like a regular Smash character, if you so choose, with less complicated moves.
Also released was a whole wave of costumes, two new stages (Dreamland 64 and Miiverse), an announcement that tournament mode will be available in August, and more news on Amiibos. This is the biggest Smash to date. It might contain more things than the previous games combined. And it’s not even finished yet!