Released back in October, Paper Monsters Recut is the Wii U port of the mobile game of the same name. It adds in a few more levels and a more fluid overworld. So, what exactly is this game?
It’s a decent and fairly inexpensive platformer. You control a cardboard hero through a variety of distinct and colorful worlds; each with a couple levels and an end boss. While it offers nothing new to the table, it is visually stunning and full of personality. The soundtrack is also pretty stellar. Throughout each level there are three paperclips to find and one golden button, which unlocks bonus areas. Finding them can be a bit of a challenge, and definitely a task for completionists.
I grabbed this game yesterday and breezed through every world, except for the last one. It’s one of those games that’s almost too easy, but you keep playing because everything looks and sounds really damn good. Heck, even the boss battles offer no challenge. They’re certainly memorable characters… but they go down so quickly and without any real thought. This is all until you get to the end world. Before, you were scoffing at your 30+ lives you acquired and how you’ll never need that many, suddenly you realize why you have them. What started off as too easy is now unforgivingly difficult. The first stage ate away 5 lives before I finally finished. I think I died that many times in total prior, and simply byway of my own stupidity. I still haven’t finished the last few levels.
It feels a lot like a Sonic game. Old school Sonic. You’re told to play one way throughout the game, and you do. It might be a little easy, but it’s still enjoyable. Then you get to the last few stages and everything you’ve become accustomed to is wrong. With Sonic, you’re suddenly punished for going too fast when that’s what the whole game had been about prior. With PMR, your lackadaisical floaty controls just took a backseat to hardcore platforming, and everything will kill you or force you to kill yourself.
Overall, it’s a decent game. For $8, it’s hard to be disappointed or complain. The game take roughly 7 or 8 hours to complete and you’ll definitely miss some stuff along the way, making the replay value fairly high. Visually, it’s a joy to look at. Everything is bright, colorful, creative, and really looks like it was constructed out of paper. Neon paper. The soundtrack is pretty great and lends itself to a variety of different genres, which fit the levels perfectly. My only real issue is the difficulty balancing. I’d like a little more of a challenge throughout the entire game, and less “1001 Spikes” at the end.
And no, it’s not a Little Big Planet clone, like everyone on the Miiverse keeps calling it. Why, because they’re both platformers and look like they’re made out of household objects? No. Just… no.