One of the more interesting things to show up last year was a game called Code Name STEAM, one of Nintendo’s newest IPs. The central idea is that Abraham Lincoln commands an elite team of characters from classic literature to fight aliens, while using the power of steam. It’s something that you didn’t know you wanted until Nintendo threw it out there. And it’s certainly interesting.
The game itself doesn’t release until March 13th, but the demo is available on the 3DS eshop. Curious, I gave it a whirl. One of the neat things about the game is that everything looks like it comes straight out of a comic book. It’s a neat idea that doesn’t get explored a whole lot in video games. The demo starts off with a bang as you’re thrust into the action, forced to tackle aliens that are attacking London. CNS is a turn-based RPG akin to Fire Emblem. What sets it apart is how you go about getting through the stages. Your characters have steam-powered suits and weapons. Everything you do uses the same steam, so you have to perfect a balancing act between moving and attacking during your turn. Keeping steam in your reserve at the end of your turn allows your characters to counter any attacks they may come across during the enemies attacking phase.
I haven’t really encountered anything like this, where movement and attack all use the same energy source. Typically you have a movement phase and then you attack accordingly. I learned quickly that my typical “head on” approach wasn’t such a good idea. If I was going to get anywhere, I had to plan out attacks and movements conservatively. I was quite fond of the demo. Unfortunately, funds have been low this year and I cannot afford to pick up this game next month. But, from what I can tell, it’s one that will be worth picking up!